Metaverse & Education publishes research employing a variety of qualitative and/or quantitative methods and/or mixed approaches. Empirical articles are expected to report on significant research studies. These may report qualitative, quantitative or mixed methods studies and need to be of a high scholarly quality. Empirical articles need to include: a clear methodology (including information on sampling and analytical process); substantive evidence of research outputs, outcomes and impacts (e.g. of the interventions trialled, applied, or adopted). Theoretical, methodological and review articles should be critical, present a novel perspective and make an original contribution. Review and survey articles that show scholarly depth, breadth and richness are particularly welcome.
Articles may cover the following topics but is not limited :
– Applications for educational purposes in immersive technologies such as virtual reality (VR), augmented reality (AR), extended reality (XR), mixed reality (MR);
– Design, development and implementation of immersive technologies;
– Applications for educational purposes in Web 3.0;
– Metaverse platforms in open, distance, blended and flipped learning;
– Formative and summative assessment in Metaverse;
– Metaverse in school ecology;
– Teachers’ professional development in relation to Metaverse;
– Learning motivation of students with Metaverse;
– Learning and teaching effectiveness with Metaverse;
– The support of school administrators to promote Metaverse;
– Parents’ attitude towards Metaverse in schools;
– Curriculum design with Metaverse;
– The role of enterprises to support Metaverse in schools.